Why "Cel"

A cel — short for celluloid — is the transparent sheet an animator traditionally painted a character onto, then laid over a separately painted background so the two could be shot together without redrawing the whole scene for every frame. That's literally what this model produces: character art, on transparency, background gone.

Why background removal breaks on animation

A single-image tool only has to be right once. A GIF or video tool has to be right the same way dozens or hundreds of times in a row — and the failure mode that creates is almost invisible in a photo benchmark. A background patch that's 98% correctly removed across a whole clip doesn't look 98% good; if it flickers back in on 2 frames out of 60, it looks broken, because motion makes inconsistency obvious in a way a single wrong pixel in one photo never is.

There's a second problem that's specific to hand-drawn and vector animation: a character is sometimes filled with the same white, black, or flat color as its own background. A photo-trained model has never had to solve that ambiguity — real photographs don't put a white shirt on a pure-white seamless backdrop on purpose. Animation does it constantly. In our own review of the public models and tools in this space, we didn't find one that handles it reliably.

Where Cel stands today

Honestly: early. The current training set is 2,052 hand-reviewed frames across 20 animated clips — enough to prove the approach works, nowhere near enough to call the problem solved. For scale, a comparable public fine-tune (ToonOut, an anime-focused segmentation model) moved its pixel accuracy from 95.3% to 99.5% using roughly 1,200 labelled images of a single, narrower style. An animation-general dataset — GIFs, sprite sheets, stream overlays, sticker loops, every art style — needs to be a full order of magnitude past that, and every frame of it is reviewed by a person, not just auto-labelled.

That gap between "works" and "solved" is exactly what this campaign exists to close.

How Cel is built

Cel is built on open segmentation research — the same open, MIT-licensed foundation used across this field — and retrained on our own animation dataset. The temporal matting pipeline around the model — the part that keeps a result consistent across every frame of a clip, and that fills in flat-color content standard tools miss — is our own work.

What's already solved

What's still open

Published, not hidden — this is the honest state of the hardest remaining category:

See the full methodology and category-by-category status on the benchmark page.

What a bigger dataset gets you

Compute is the cheap part of training a model like this — a full fine-tuning run costs a few dollars of GPU time. The real cost, and the real bottleneck, is people reviewing frames: correcting an auto-generated mask, confirming an edge, flagging what still looks wrong. Funding goes toward:

Founding supporters

Tiers below are a preview of what's planned — pricing and checkout aren't live yet.

Backer $25
  • 500 non-expiring credits
  • Name in dataset credits
Founding member $79
  • 2,000 credits
  • Founder badge
  • Early Cel access
  • Vote on the next category we fix
Studio $249
  • 10,000 credits
  • API access
  • 5 of your own clips added to training data, fixed by name
Patron $1,000
  • Everything above
  • Listed as a dataset sponsor
  • A direct line for a specific failure case you need solved

Get Notified When This Opens

Or start using RemoveGifBG today — every file that trips Cel up becomes tomorrow's training data. Try it free.

FAQ

What is Cel?

Cel is the alpha matting model at the core of RemoveGifBG — the model that decides, frame by frame, which pixels belong to the animated subject and which are background. It's built on open segmentation research and retrained on RemoveGifBG's own dataset of animated frames, a kind of training data most public models never see.

Why is it called "Cel"?

A cel — short for celluloid — is the transparent sheet an animator traditionally painted a character onto, then laid over a separately painted background so the two could be shot together. That's literally what this model produces: character art, on transparency, background gone.

Is Cel's architecture proprietary?

No — Cel is built on open, MIT-licensed segmentation research, the same open foundation used widely across this field. What's actually ours is the animation-specific dataset and the temporal pipeline built around the model to keep a result consistent across every frame of a clip, not just accurate on one frame in isolation.

What does "alpha matting" mean?

Alpha matting is predicting a per-pixel transparency value, including partial opacity at soft edges like hair or fur — not just a hard yes/no cutout. It's the correct technical name for what background removal actually does at the pixel level.

Why does animation need its own model?

Almost every public segmentation model is trained on single photographs. A GIF or video needs the same subject correctly identified dozens or hundreds of times in a row, with the result agreeing with itself frame to frame — a background patch that flickers in and out is far more visible than one slightly wrong pixel in a still photo. Photo-trained models were never asked to solve that.

How can I help?

Two ways: use RemoveGifBG and tell us about any file it doesn't handle cleanly — those become training data. Or back the project directly once founding-member access opens; get notified above.